First VR tennis league in Austria: Who will be the champions from 2025?

First VR tennis league in Austria: Who will be the champions from 2025?

Rothschildplatz 4, 1020 Wien, Österreich - On May 21, 2025, the Austrian Tennis Association (ÖTV) is celebrated as the initiator of the first official VR tennis league, known as VRAC (Virtual Reality Austria Championship). This league, which was launched by ÖTV in collaboration with Laola1, Tennis eSports and MXR Sports, started on May 5, 2025. A special highlight is the live final, which will take place on June 25, 2025 in Laola1 Office in Vienna

The main goal of the league is the qualification for the World Tennis Esports-Championship final (WTEC), which will be held in Las Vegas on September 10, 2025. The winner of the VRAC not only receives fame and honor, but also a flight and accommodation to the WTEC. Registration for the league, which opened on April 15, 2023, is open to everyone, including young players: inside, hobby players and club legends. In addition, tennis clubs have the opportunity to choose their first virtual club champion and present their club.

The tennis event in Geneva

In the meantime, the Austrian tennis professional Sebastian Ofner is on the way to an important match. On Wednesday, he meets the Portuguese Nuno Borges in the round of 16 of the ATP 5050 tournament in Geneva after the duel was postponed from Tuesday to Wednesday due to rain. Ofner has played a strong tournament and has so far convinced without loss of sets. In qualification, he prevailed in two sets against Leo Borg (Sweden) and Reilly Opelka (USA) and won 6: 1, 6: 2.

in the first round in the main field against Ivan Gakhov (Russia)

In the direct duel against Borges, Ofner, ofner has the upper hand after winning the encounter at the US Open 2023. Today's match promises to be exciting.

VR tennis: A look into the future

The VRAC league comes at a time when virtual tennis finds increasing recognition. The first impressions of the VR tennis game are extremely positive. The visual representation and the atmosphere are described as impressive, which conveys the feeling of being part of a professional tournament. Many users praise the simple and clear user interface and the realistic physics of the game. Players report a natural feeling when swinging the racket, which gives the impression of real ball contact.

The VR tennis game has just entered the market, but developers are aware of the opportunities for improvement and have already published updates. Despite minor imperfections, the game is recommended by experts as a promising tennis simulation that should be tested to tennis lovers.

Overall, it is becoming apparent that the connection between traditional tennis and modern technologies such as VR could set a new trend in sport. The coming months are likely to be exciting, both for the actors in real tennis and for the participants of the virtual league.

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