Minecraft: From indie hit to a billion-dollar phenomenon-a review!

Minecraft: From indie hit to a billion-dollar phenomenon-a review!

Berlin, Deutschland - "Minecraft" celebrates an important milestone this year: The game was originally released in May 2009 and has since become one of the greatest success in the history of computer games. According to Krone , the title of Markus "Notch" Persson was developed, which also founded the Mojang company in Stockholm. The game started as an early access title for the PC and reached beta status in December 2010. The final version followed in November 2011.

Since its introduction, over 300 million copies of "Minecraft" have been sold worldwide, which makes it the best -selling computer game ever. The game is currently enjoying more than 140 million active players per month. The mixture of creativity and adventure has contributed to the fact that "Minecraft" is considered pedagogically valuable. Nevertheless, there are also discussions about potential risks related to the game, especially with regard to the influence of violence and internet dependency.

a new chapter in the game history

Games like "Minecraft" are part of a long tradition that goes back to the beginning of computer game development. Computer games were developed at universities as early as the 1950s and 1960s. According to BPB , a device was presented at the German industrial exhibition of the NIMROD in 1951. These early developments contributed to further technical evolution, whereby the graphics and computing power were continuously improved.

Computer games experienced a cultural upswing in the 1970s. The publication of “Pong” by Atari in 1972 marked the beginning of a new era when video games became popular and were played in restaurants and arcade halls. This trend continued in the 1980s, as home consoles and classics such as "Super Mario Brothers" and "Tetris" continued to contribute to the spread of the medium.

gaming culture today

Nowadays, video games play a central role in popular culture. They reflect on social currents and deal with serious topics. According to the 2021 JIM study, 72 percent of German young people use digital games at least several times a week. The recognition of computer games as a cultural asset that took place in 2008 by the German Cultural Council gave this development.

as part of this evolution and in the context of the growing interest in digital games, “Minecraft” remains a formative example. It shows how the medium not only serves for entertainment, but also contributes to the education and promotion of creative skills. At the same time, it is an example of how thanks to the technical innovative strength the game landscape developed in the digital age.

Details
OrtBerlin, Deutschland
Quellen